Amazon GameLift Pricing
Instead of using the traditional approach of buying a fixed amount of servers that run continuously all month, with Amazon GameLift you only pay for the capacity you use. Amazon GameLift charges for instances by duration of use and bandwidth by quantity of data transferred. See a pricing example.
Reduce Cost with Auto-Scaling and Spot Instances
Typical multiplayer games use 50% of their peak server capacity on average. This means that half of the time their game servers have no active players. Amazon GameLift’s autoscaling feature can automatically turns off game servers when they are not needed and adds new game servers when more players arrive.
Amazon GameLift offers both On-Demand and Spot instances. With Spot instances you get the same high-performance hardware as On-Demand instances at savings up to 70% compared to existing on-premises deployments. You can achieve these savings while maintaining high game server availability with the use of FleetIQ, a feature that places new game sessions on game servers based on player latencies, instance prices, and Spot interruption rates.
Amazon GameLift Instances
The following tables display the hourly Spot and On-Demand prices for each region and instance type (updated every 5 minutes).
With Amazon GameLift Spot instance types you pay the Spot price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices. In the Amazon GameLift console, you can view three months of historical pricing and savings data for every instance type and region.
Linux
On-Demand Pricing
Region: Beijing
Instance Type | vCPU | Memory | Hourly On-Demand |
Monthly On-Demand w/AutoScaling (365 Hours) |
---|---|---|---|---|
c5.large | 2 | 4 GiB | ¥ 0.939 | ¥ 342.735 |
c5.xlarge | 4 | 8 GiB | ¥ 1.827 | ¥ 666.855 |
c5.2xlarge | 8 | 16 GiB | ¥ 3.600 | ¥ 1314.000 |
c5.4xlarge | 16 | 32 GiB | ¥ 7.150 | ¥ 2609.750 |
c5.9xlarge | 36 | 72 GiB | ¥ 16.023 | ¥ 5848.395 |
c5.18xlarge | 72 | 144 GiB | ¥ 31.992 | ¥ 11677.080 |
c4.large | 2 | 3.75 GiB | ¥ 1.413 | ¥ 515.745 |
c4.xlarge | 4 | 7.5 GiB | ¥ 2.773 | ¥ 1012.145 |
c4.2xlarge | 8 | 15 GiB | ¥ 5.494 | ¥ 2005.310 |
c4.4xlarge | 16 | 30 GiB | ¥ 10.937 | ¥ 3992.005 |
c4.8xlarge | 36 | 60 GiB | ¥ 21.821 | ¥ 7964.665 |
m5.large | 2 | 8 GiB | ¥ 1.267 | ¥ 462.455 |
m5.xlarge | 4 | 16 GiB | ¥ 2.483 | ¥ 906.295 |
m5.2xlarge | 8 | 32 GiB | ¥ 4.915 | ¥ 1793.975 |
m5.4xlarge | 16 | 64 GiB | ¥ 9.779 | ¥ 3569.335 |
m5.8xlarge | 32 | 128 GiB | ¥ 19.505 | ¥ 7119.325 |
m5.12xlarge | 48 | 192 GiB | ¥ 29.232 | ¥ 10669.680 |
m5.16xlarge | 64 | 256 GiB | ¥ 38.959 | ¥ 14220.035 |
m5.24xlarge | 96 | 384 GiB | ¥ 58.413 | ¥ 21320.745 |
m4.large | 2 | 8 GiB | ¥ 1.738 | ¥ 634.370 |
m4.xlarge | 4 | 16 GiB | ¥ 3.430 | ¥ 1251.950 |
m4.2xlarge | 8 | 32 GiB | ¥ 6.801 | ¥ 2482.365 |
m4.4xlarge | 16 | 64 GiB | ¥ 13.549 | ¥ 4945.385 |
m4.10xlarge | 40 | 160 GiB | ¥ 33.797 | ¥ 12335.905 |
r5.large | 2 | 16 GiB | ¥ 1.515 | ¥ 552.975 |
r5.xlarge | 4 | 32 GiB | ¥ 2.976 | ¥ 1086.240 |
r5.2xlarge | 8 | 64 GiB | ¥ 5.901 | ¥ 2153.865 |
r5.4xlarge | 16 | 128 GiB | ¥ 11.751 | ¥ 4289.115 |
r5.8xlarge | 32 | 256 GiB | ¥ 23.448 | ¥ 8558.520 |
r5.12xlarge | 48 | 384 GiB | ¥ 35.147 | ¥ 12828.655 |
r5.16xlarge | 64 | 512 GiB | ¥ 46.846 | ¥ 17098.790 |
r5.24xlarge | 96 | 768 GiB | ¥ 70.242 | ¥ 25638.330 |
r4.large | 2 | 15 GiB | ¥ 2.403 | ¥ 877.095 |
r4.xlarge | 4 | 30.5 GiB | ¥ 4.761 | ¥ 1737.765 |
r4.2xlarge | 8 | 61 GiB | ¥ 9.462 | ¥ 3453.630 |
r4.4xlarge | 16 | 122 GiB | ¥ 18.871 | ¥ 6887.915 |
r4.8xlarge | 32 | 244 GiB | ¥ 37.699 | ¥ 13760.135 |
r4.16xlarge | 64 | 488 GiB | ¥ 75.347 | ¥ 27501.655 |
Spot Pricing
Please refer to Amazon GameLift Console to get Spot Instance prices.
Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Windows
On-Demand Pricing
Region: Beijing
Instance Type | vCPU | Memory | Hourly On-Demand |
Monthly On-Demand w/AutoScaling (365 Hours) |
---|---|---|---|---|
c5.large | 2 | 4 GiB | ¥ 1.695 | ¥ 618.675 |
c5.xlarge | 4 | 8 GiB | ¥ 3.337 | ¥ 1218.005 |
c5.2xlarge | 8 | 16 GiB | ¥ 6.624 | ¥ 2417.760 |
c5.4xlarge | 16 | 32 GiB | ¥ 13.197 | ¥ 4816.905 |
c5.9xlarge | 36 | 72 GiB | ¥ 29.627 | ¥ 10813.855 |
c5.18xlarge | 72 | 144 GiB | ¥ 59.201 | ¥ 21608.365 |
c4.large | 2 | 3.75 GiB | ¥ 1.978 | ¥ 721.970 |
c4.xlarge | 4 | 7.5 GiB | ¥ 3.904 | ¥ 1424.960 |
c4.2xlarge | 8 | 15 GiB | ¥ 7.755 | ¥ 2830.575 |
c4.4xlarge | 16 | 30 GiB | ¥ 15.459 | ¥ 5642.535 |
c4.8xlarge | 36 | 60 GiB | ¥ 31.996 | ¥ 11678.540 |
m5.large | 2 | 8 GiB | ¥ 2.023 | ¥ 738.395 |
m5.xlarge | 4 | 16 GiB | ¥ 3.995 | ¥ 1458.175 |
m5.2xlarge | 8 | 32 GiB | ¥ 7.938 | ¥ 2897.370 |
m5.4xlarge | 16 | 64 GiB | ¥ 15.825 | ¥ 5776.125 |
m5.8xlarge | 32 | 128 GiB | ¥ 31.599 | ¥ 11533.635 |
m5.12xlarge | 48 | 192 GiB | ¥ 47.371 | ¥ 17290.415 |
m5.16xlarge | 64 | 256 GiB | ¥ 63.144 | ¥ 23047.560 |
m5.24xlarge | 96 | 384 GiB | ¥ 94.691 | ¥ 34562.215 |
m4.large | 2 | 8 GiB | ¥ 2.458 | ¥ 897.170 |
m4.xlarge | 4 | 16 GiB | ¥ 4.871 | ¥ 1777.915 |
m4.2xlarge | 8 | 32 GiB | ¥ 9.684 | ¥ 3534.660 |
m4.4xlarge | 16 | 64 GiB | ¥ 19.318 | ¥ 7051.070 |
m4.10xlarge | 40 | 160 GiB | ¥ 48.215 | ¥ 17598.475 |
r5.large | 2 | 16 GiB | ¥ 2.269 | ¥ 828.185 |
r5.xlarge | 4 | 32 GiB | ¥ 4.488 | ¥ 1638.120 |
r5.2xlarge | 8 | 64 GiB | ¥ 8.925 | ¥ 3257.625 |
r5.4xlarge | 16 | 128 GiB | ¥ 17.796 | ¥ 6495.540 |
r5.8xlarge | 32 | 256 GiB | ¥ 35.542 | ¥ 12972.830 |
r5.12xlarge | 48 | 384 GiB | ¥ 53.286 | ¥ 19449.390 |
r5.16xlarge | 64 | 512 GiB | ¥ 71.031 | ¥ 25926.315 |
r5.24xlarge | 96 | 768 GiB | ¥ 106.521 | ¥ 38880.165 |
r4.large | 2 | 15 GiB | ¥ 3.145 | ¥ 1147.925 |
r4.xlarge | 4 | 30. GiB5 | ¥ 6.247 | ¥ 2280.155 |
r4.2xlarge | 8 | 61 GiB | ¥ 12.435 | ¥ 4538.775 |
r4.4xlarge | 16 | 122 GiB | ¥ 24.816 | ¥ 9057.840 |
r4.8xlarge | 32 | 244 GiB | ¥ 49.589 | ¥ 18099.985 |
r4.16xlarge | 64 | 488 GiB | ¥ 99.126 | ¥ 36180.990 |
Spot Pricing
Please refer to Amazon GameLift Console to get Spot Instance prices.
Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Looking for T2, M3, C3, or R3 instances? See the Previous Generation Instances page.
GameLift FleetIQ
The following tables display the hourly FleetIQ charges derived from Spot and On-Demand instance prices for each region and instance type (updated every 5 minutes).
With the GameLift FleetIQ update, you can deploy instances into your account, and manage the instances via your own server management layer. Using GameLift FleetIQ this way, you will see separate charges for the usage of AWS services such as EC2, EBS, and CloudWatch as well as a GameLift FleetIQ charge in the GameLift section of your bill. GameLift FleetIQ hourly rates will vary based on OS, Instance Types, OD vs. Spot, and Regions.
With Spot instance types under GameLift FleetIQ management, you pay the FleetIQ price derived from Spot instance price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices.
Linux
On-Demand Pricing
Region: Beijing
Instance Type | vCPU | Memory | Hourly On-Demand |
Monthly On-Demand w/AutoScaling (365 Hours) |
---|---|---|---|---|
c5.large | 2 | 4 GiB | ¥ 0.148 | ¥ 53.95 |
c5.xlarge | 4 | 8 GiB | ¥ 0.296 | ¥ 107.97 |
c5.2xlarge | 8 | 16 GiB | ¥ 0.591 | ¥ 215.86 |
c5.4xlarge | 16 | 32 GiB | ¥ 1.183 | ¥ 431.80 |
c5.9xlarge | 36 | 72 GiB | ¥ 2.662 | ¥ 971.56 |
c5.18xlarge | 72 | 144 GiB | ¥ 5.323 | ¥ 1,943.04 |
c4.large | 2 | 3.75 GiB | ¥ 0.227 | ¥ 82.78 |
c4.xlarge | 4 | 7.5 GiB | ¥ 0.454 | ¥ 165.56 |
c4.2xlarge | 8 | 15 GiB | ¥ 0.907 | ¥ 331.06 |
c4.4xlarge | 16 | 30 GiB | ¥ 1.814 | ¥ 662.18 |
c4.8xlarge | 36 | 60 GiB | ¥ 3.628 | ¥ 1,324.29 |
m5.large | 2 | 8 GiB | ¥ 0.203 | ¥ 73.95 |
m5.xlarge | 4 | 16 GiB | ¥ 0.405 | ¥ 147.90 |
m5.2xlarge | 8 | 32 GiB | ¥ 0.811 | ¥ 295.87 |
m5.4xlarge | 16 | 64 GiB | ¥ 1.621 | ¥ 591.74 |
m5.8xlarge | 32 | 128 GiB | ¥ 3.242 | ¥ 1,183.40 |
m5.12xlarge | 48 | 192 GiB | ¥ 4.863 | ¥ 1,775.14 |
m5.16xlarge | 64 | 256 GiB | ¥ 6.485 | ¥ 2,366.88 |
m5.24xlarge | 96 | 384 GiB | ¥ 9.727 | ¥ 3,550.28 |
m4.large | 2 | 8 GiB | ¥ 0.281 | ¥ 102.57 |
m4.xlarge | 4 | 16 GiB | ¥ 0.563 | ¥ 205.50 |
m4.2xlarge | 8 | 32 GiB | ¥ 1.125 | ¥ 410.55 |
m4.4xlarge | 16 | 64 GiB | ¥ 2.250 | ¥ 821.10 |
m4.10xlarge | 40 | 160 GiB | ¥ 5.624 | ¥ 2,052.83 |
r5.large | 2 | 16 GiB | ¥ 0.244 | ¥ 88.99 |
r5.xlarge | 4 | 32 GiB | ¥ 0.487 | ¥ 177.90 |
r5.2xlarge | 8 | 64 GiB | ¥ 0.975 | ¥ 355.80 |
r5.4xlarge | 16 | 128 GiB | ¥ 1.950 | ¥ 711.68 |
r5.8xlarge | 32 | 256 GiB | ¥ 3.899 | ¥ 1,423.28 |
r5.12xlarge | 48 | 384 GiB | ¥ 5.849 | ¥ 2,134.96 |
r5.16xlarge | 64 | 512 GiB | ¥ 7.799 | ¥ 2,846.64 |
r5.24xlarge | 96 | 768 GiB | ¥ 11.698 | ¥ 4,269.92 |
r4.large | 2 | 15 GiB | ¥ 0.392 | ¥ 143.01 |
r4.xlarge | 4 | 30.5 GiB | ¥ 0.785 | ¥ 286.45 |
r4.2xlarge | 8 | 61 GiB | ¥ 1.568 | ¥ 572.47 |
r4.4xlarge | 16 | 122 GiB | ¥ 3.137 | ¥ 1,144.86 |
r4.8xlarge | 32 | 244 GiB | ¥ 6.275 | ¥ 2,290.23 |
r4.16xlarge | 64 | 488 GiB | ¥ 12.549 | ¥ 4,580.46 |
Spot Pricing
Please refer to Amazon GameLift Console to get Spot Instance prices.
Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Windows
On-Demand Pricing
Region: Beijing
Instance Type | vCPU | Memory | Hourly On-Demand |
Monthly On-Demand w/AutoScaling (365 Hours) |
---|---|---|---|---|
c5.large | 2 | 4 GiB | ¥ 0.2738 | ¥ 99.937 |
c5.xlarge | 4 | 8 GiB | ¥ 0.5476 | ¥ 199.874 |
c5.2xlarge | 8 | 16 GiB | ¥ 1.0954 | ¥ 399.821 |
c5.4xlarge | 16 | 32 GiB | ¥ 2.1908 | ¥ 799.642 |
c5.9xlarge | 36 | 72 GiB | ¥ 4.9292 | ¥ 1,799.158 |
c5.18xlarge | 72 | 144 GiB | ¥ 9.8582 | ¥ 3,598.243 |
c4.large | 2 | 3.75 GiB | ¥ 0.3210 | ¥ 117.165 |
c4.xlarge | 4 | 7.5 GiB | ¥ 0.6420 | ¥ 234.330 |
c4.2xlarge | 8 | 15 GiB | ¥ 1.2838 | ¥ 468.587 |
c4.4xlarge | 16 | 30 GiB | ¥ 2.5678 | ¥ 937.247 |
c4.8xlarge | 36 | 60 GiB | ¥ 5.3240 | ¥ 1,943.260 |
m5.large | 2 | 8 GiB | ¥ 0.3286 | ¥ 119.939 |
m5.xlarge | 4 | 16 GiB | ¥ 0.6572 | ¥ 239.878 |
m5.2xlarge | 8 | 32 GiB | ¥ 1.3144 | ¥ 479.756 |
m5.4xlarge | 16 | 64 GiB | ¥ 2.6288 | ¥ 959.512 |
m5.8xlarge | 32 | 128 GiB | ¥ 5.2578 | ¥ 1,919.097 |
m5.12xlarge | 48 | 192 GiB | ¥ 7.8866 | ¥ 2,878.609 |
m5.16xlarge | 64 | 256 GiB | ¥ 10.5154 | ¥ 3,838.121 |
m5.24xlarge | 96 | 384 GiB | ¥ 15.7732 | ¥ 5,757.218 |
m4.large | 2 | 8 GiB | ¥ 0.4010 | ¥ 146.365 |
m4.xlarge | 4 | 16 GiB | ¥ 0.8032 | ¥ 293.168 |
m4.2xlarge | 8 | 32 GiB | ¥ 1.6054 | ¥ 585.971 |
m4.4xlarge | 16 | 64 GiB | ¥ 3.2110 | ¥ 1,172.015 |
m4.10xlarge | 40 | 160 GiB | ¥ 8.0272 | ¥ 2,929.928 |
r5.large | 2 | 16 GiB | ¥ 0.3696 | ¥ 134.904 |
r5.xlarge | 4 | 32 GiB | ¥ 0.7394 | ¥ 269.881 |
r5.2xlarge | 8 | 64 GiB | ¥ 1.4788 | ¥ 539.762 |
r5.4xlarge | 16 | 128 GiB | ¥ 2.9574 | ¥ 1,079.451 |
r5.8xlarge | 32 | 256 GiB | ¥ 5.9150 | ¥ 2,158.975 |
r5.12xlarge | 48 | 384 GiB | ¥ 8.8724 | ¥ 3,238.426 |
r5.16xlarge | 64 | 512 GiB | ¥ 11.8298 | ¥ 4,317.877 |
r5.24xlarge | 96 | 768 GiB | ¥ 17.7448 | ¥ 6,476.852 |
r4.large | 2 | 15 GiB | ¥ 0.5156 | ¥ 188.194 |
r4.xlarge | 4 | 30. GiB5 | ¥ 1.0326 | ¥ 376.899 |
r4.2xlarge | 8 | 61 GiB | ¥ 2.0638 | ¥ 753.287 |
r4.4xlarge | 16 | 122 GiB | ¥ 4.1274 | ¥ 1,506.501 |
r4.8xlarge | 32 | 244 GiB | ¥ 8.2562 | ¥ 3,013.513 |
r4.16xlarge | 64 | 488 GiB | ¥ 16.5124 | ¥ 6,027.026 |
Please refer to Amazon GameLift Console to get Spot Instance prices.
Spot Pricing
Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Data Transfer OUT from Amazon GameLift Instances To Internet
You are charged data transfer fees for traffic between your game servers and your game clients. Inbound data transfer is free. For outbound data transfer rates in AWS China (Beijing), visit the Amazon EC2 Pricing page.
Pricing Example
Auto-Scaling
This example uses a typical hourly player demand pattern for multiplayer games to illustrate Amazon GameLift pricing. In this example, we’ll assume that your game launches in Beijing and attracts 10,000 players. As shown below, the number of concurrent players follows a typical usage pattern.
Concurrent Players

In this example, your game has the fewest number of players in the morning (800 players at 7:00 am), a spike at lunch (4,350 players at 1:00 pm), and a daily peak in the evening (6,480 players at 10:00 pm).
Amazon GameLift offers instance types with different compute, memory, and networking capabilities. We’ll assume that you decide to host your game server using c4.xlarge instances running Linux. You've profiled your game server performance and found that each c4.xlarge instance can run 4 games with up to 10 players simultaneously.
Throughout the day, as your player demand shifts, you will need more or less capacity. For example, from 7:00 am to 8:00 am you will need 20 instances to meet player demand (800 concurrent players / 10 players per game / 4 games per instance = 20 instances). Below is your instance usage over a 24-hour period.
Instance Usage

In this example, you decide to configure Amazon GameLift to automatically scale the number of instances up and down based on your current player demand. At 7:00 AM, you use 20 active instances, while at 10:00 PM, you use 162 active instances. Amazon GameLift only charges for the capacity you use. Therefore, you are only charged 20 instance hours from 7:00 AM to 8:00 AM, and 162 instance hours from 10:00 PM to 11:00 PM. The sum of all instances running each hour over the entire 24-hour period is 1,944 instance hours.
Spot Instance Pricing
If you chose to use On-Demand instances, you would have been charged ¥ 2.773 per instance hour - the On-Demand price for an Amazon GameLift c4.xlarge instance running Linux in the AWS China (Beijing) region. Your total daily usage of 1,944 hours at ¥ 2.773 per hour sums to ¥ 5,391 per day, or ¥ 161,730 over a 30-day month.
If instead, you chose to use Spot instances, prices for your instances would have fluctuated throughout the day – but a good rule of thumb is that Spot instances running Linux are on average 70% cheaper than the same On-Demand instances. If you did see a 70% savings, your costs would be ¥ 1,617 per day, or ¥ 48,519 over a 30-day month.
Monthly Cost Savings
If Amazon GameLift didn’t offer Auto-Scaling, but instead required you to pay for servers that run continuously all month, then your instance fees would have been ¥ 10,781 per day (¥ 2.773 * 162 instances * 24 hours) or ¥ 323,430 over a 30-day month. With Auto-Scaling, On-Demand instances would have saved you ¥ 161,700 per month, a 50% reduction over servers that run continuously all month, and Spot instances would have saved you ¥ 274,911 per month, an 85% reduction over servers that run continuously all month.
Cost of continuously running servers | ¥ 323,430 | |
Cost w/Autoscaling and On-Demand | ¥ 161,730 | 50% savings over continuously running servers |
---|---|---|
Cost w/Auto Scaling and Spot (estimated) | ¥ 48,519 | 85% savings over continuously running servers |
Data Transfer
We'll assume that the total amount of monthly data transfer in the AWS China (Beijing) region from all of your game servers to your game clients is 49.82 terabytes per month. Based on standard Data Transfer rates in the AWS China (Beijing) region, your cost for 49.82 terabytes of data transfer is ¥ 46,482 per month.
Monthly Data Transfer |
Price | Total |
---|---|---|
49.82 TB | ¥ 0.933 per GB | ¥ 46,482 |

Dive into GameLift features like Autoscaling, FleetIQ, FlexMatch, Realtime Game Servers, and more.