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Instead of using the traditional approach of buying a fixed amount of servers that run continuously all month, with Amazon GameLift you only pay for the capacity you use. Amazon GameLift charges for instances by duration of use and bandwidth by quantity of data transferred. See a pricing example.

Typical multiplayer games use 50% of their peak server capacity on average. This means that half of the time their game servers have no active players. Amazon GameLift’s autoscaling feature can automatically turns off game servers when they are not needed and adds new game servers when more players arrive.

Amazon GameLift offers both On-Demand and Spot instances. With Spot instances you get the same high-performance hardware as On-Demand instances at savings up to 90%. You can achieve these savings while maintaining high game server availability with the use of FleetIQ, a feature that places new game sessions on game servers based on player latencies, instance prices, and Spot interruption rates. 


With Amazon GameLift Spot instance types you pay the Spot price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices. In the Amazon GameLift console, you can view three months of historical pricing and savings data for every instance type and region.

Instance Pricing: Linux | Windows

Looking for Windows Pricing?

Region: Beijing

Instance Type vCPU Memory Hourly On-Demand Monthly On-Demand w/
AutoScaling (365 Hours)
c5.large 2 4 GiB ¥ 0.939 ¥ 342.735
c5.xlarge 4 8 GiB ¥ 1.827 ¥ 666.855
c5.2xlarge 8 16 GiB ¥ 3.600 ¥ 1314.000
c5.4xlarge 16 32 GiB ¥ 7.150 ¥ 2609.750
c5.9xlarge 36 72 GiB ¥ 16.023 ¥ 5848.395
c5.18xlarge 72 144 GiB ¥ 31.992 ¥ 11677.080
c4.large 2 3.75 GiB ¥ 1.413 ¥ 515.745
c4.xlarge 4 7.5 GiB ¥ 2.773 ¥ 1012.145
c4.2xlarge 8 15 GiB ¥ 5.494 ¥ 2005.310
c4.4xlarge 16 30 GiB ¥ 10.937 ¥ 3992.005
c4.8xlarge 36 60 GiB ¥ 21.821 ¥ 7964.665
m5.large 2 8 GiB ¥ 1.267 ¥ 462.455
m5.xlarge 4 16 GiB ¥ 2.483 ¥ 906.295
m5.2xlarge 8 32 GiB ¥ 4.915 ¥ 1793.975
m5.4xlarge 16 64 GiB ¥ 9.779 ¥ 3569.335
m5.8xlarge 32 128 GiB ¥ 19.505 ¥ 7119.325
m5.12xlarge 48 192 GiB ¥ 29.232 ¥ 10669.680
m5.16xlarge 64 256 GiB ¥ 38.959 ¥ 14220.035
m5.24xlarge 96 384 GiB ¥ 58.413 ¥ 21320.745
m4.large 2 8 GiB ¥ 1.738 ¥ 634.370
m4.xlarge 4 16 GiB ¥ 3.430 ¥ 1251.950
m4.2xlarge 8 32 GiB ¥ 6.801 ¥ 2482.365
m4.4xlarge 16 64 GiB ¥ 13.549 ¥ 4945.385
m4.10xlarge 40 160 GiB ¥ 33.797 ¥ 12335.905
r5.large 2 16 GiB ¥ 1.515 ¥ 552.975
r5.xlarge 4 32 GiB ¥ 2.976 ¥ 1086.240
r5.2xlarge 8 64 GiB ¥ 5.901 ¥ 2153.865
r5.4xlarge 16 128 GiB ¥ 11.751 ¥ 4289.115
r5.8xlarge 32 256 GiB ¥ 23.448 ¥ 8558.520
r5.12xlarge 48 384 GiB ¥ 35.147 ¥ 12828.655
r5.16xlarge 64 512 GiB ¥ 46.846 ¥ 17098.790
r5.24xlarge 96 768 GiB ¥ 70.242 ¥ 25638.330
r4.large 2 15 GiB ¥ 2.403 ¥ 877.095
r4.xlarge 4 30.5 GiB ¥ 4.761 ¥ 1737.765
r4.2xlarge 8 61 GiB ¥ 9.462 ¥ 3453.630
r4.4xlarge 16 122 GiB ¥ 18.871 ¥ 6887.915
r4.8xlarge 32 244 GiB ¥ 37.699 ¥ 13760.135
r4.16xlarge 64 488 GiB ¥ 75.347 ¥ 27501.655

Please refer to Amazon GameLift Console to get Spot Instance prices.

Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games


Looking for Linux Pricing?

Region: Beijing

 

Instance Type vCPU Memory Hourly On-Demand Monthly On-Demand w/
AutoScaling (365 Hours)
c5.large 2 4 GiB ¥ 1.695 ¥ 618.675
c5.xlarge 4 8 GiB ¥ 3.337 ¥ 1218.005
c5.2xlarge 8 16 GiB ¥ 6.624 ¥ 2417.760
c5.4xlarge 16 32 GiB ¥ 13.197 ¥ 4816.905
c5.9xlarge 36 72 GiB ¥ 29.627 ¥ 10813.855
c5.18xlarge 72 144 GiB ¥ 59.201 ¥ 21608.365
c4.large 2 3.75 GiB ¥ 1.978 ¥ 721.970
c4.xlarge 4 7.5 GiB ¥ 3.904 ¥ 1424.960
c4.2xlarge 8 15 GiB ¥ 7.755 ¥ 2830.575
c4.4xlarge 16 30 GiB ¥ 15.459 ¥ 5642.535
c4.8xlarge 36 60 GiB ¥ 31.996 ¥ 11678.540
m5.large 2 8 GiB ¥ 2.023 ¥ 738.395
m5.xlarge 4 16 GiB ¥ 3.995 ¥ 1458.175
m5.2xlarge 8 32 GiB ¥ 7.938 ¥ 2897.370
m5.4xlarge 16 64 GiB ¥ 15.825 ¥ 5776.125
m5.8xlarge 32 128 GiB ¥ 31.599 ¥ 11533.635
m5.12xlarge 48 192 GiB ¥ 47.371 ¥ 17290.415
m5.16xlarge 64 256 GiB ¥ 63.144 ¥ 23047.560
m5.24xlarge 96 384 GiB ¥ 94.691 ¥ 34562.215
m4.large 2 8 GiB ¥ 2.458 ¥ 897.170
m4.xlarge 4 16 GiB ¥ 4.871 ¥ 1777.915
m4.2xlarge 8 32 GiB ¥ 9.684 ¥ 3534.660
m4.4xlarge 16 64 GiB ¥ 19.318 ¥ 7051.070
m4.10xlarge 40 160 GiB ¥ 48.215 ¥ 17598.475
r5.large 2 16 GiB ¥ 2.269 ¥ 828.185
r5.xlarge 4 32 GiB ¥ 4.488 ¥ 1638.120
r5.2xlarge 8 64 GiB ¥ 8.925 ¥ 3257.625
r5.4xlarge 16 128 GiB ¥ 17.796 ¥ 6495.540
r5.8xlarge 32 256 GiB ¥ 35.542 ¥ 12972.830
r5.12xlarge 48 384 GiB ¥ 53.286 ¥ 19449.390
r5.16xlarge 64 512 GiB ¥ 71.031 ¥ 25926.315
r5.24xlarge 96 768 GiB ¥ 106.521 ¥ 38880.165
r4.large 2 15 GiB ¥ 3.145 ¥ 1147.925
r4.xlarge 4 30. GiB5 ¥ 6.247 ¥ 2280.155
r4.2xlarge 8 61 GiB ¥ 12.435 ¥ 4538.775
r4.4xlarge 16 122 GiB ¥ 24.816 ¥ 9057.840
r4.8xlarge 32 244 GiB ¥ 49.589 ¥ 18099.985
r4.16xlarge 64 488 GiB ¥ 99.126 ¥ 36180.990

 

Please refer to Amazon GameLift Console to get Spot Instance prices.  

Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.

Looking for T2, M3, C3, or R3 instances? See the Previous Generation Instances page.


You are charged data transfer fees for traffic between your game servers and your game clients. Inbound data transfer is free. For outbound data transfer rates in AWS China (Beijing), visit the Amazon EC2 Pricing page.


This example uses a typical hourly player demand pattern for multiplayer games to illustrate Amazon GameLift pricing. In this example, we’ll assume that your game launches in Beijing and attracts 10,000 players. As shown below, the number of concurrent players follows a typical usage pattern.

Amazon GameLift Pricing Chart - Player Engagement Over 24 Hours

In this example, your game has the fewest number of players in the morning (800 players at 7:00 am), a spike at lunch (4,350 players at 1:00 pm), and a daily peak in the evening (6,480 players at 10:00 pm).

Amazon GameLift offers instance types with different compute, memory, and networking capabilities. We’ll assume that you decide to host your game server using c4.xlarge instances running Linux. You've profiled your game server performance and found that each c4.xlarge instance can run 4 games with up to 10 players simultaneously.

Throughout the day, as your player demand shifts, you will need more or less capacity. For example, from 7:00 am to 8:00 am you will need 20 instances to meet player demand (800 concurrent players / 10 players per game / 4 games per instance = 20 instances). Below is your instance usage over a 24-hour period.

Amazon GameLift Pricing Instance Usage Over 24 Hours

In this example, you decide to configure Amazon GameLift to automatically scale the number of instances up and down based on your current player demand. At 7:00 AM, you use 20 active instances, while at 10:00 PM, you use 162 active instances. Amazon GameLift only charges for the capacity you use. Therefore, you are only charged 20 instance hours from 7:00 AM to 8:00 AM, and 162 instance hours from 10:00 PM to 11:00 PM. The sum of all instances running each hour over the entire 24-hour period is 1,944 instance hours.

If you chose to use On-Demand instances, you would have been charged ¥ 2.773 per instance hour - the On-Demand price for an Amazon GameLift c4.xlarge instance running Linux in the AWS China (Beijing) region. Your total daily usage of 1,944 hours at ¥ 2.773 per hour sums to ¥ 5,391 per day, or ¥ 161,730 over a 30-day month.

If instead, you chose to use Spot instances, prices for your instances would have fluctuated throughout the day – but a good rule of thumb is that Spot instances running Linux are on average 70% cheaper than the same On-Demand instances. If you did see a 70% savings, your costs would be ¥ 1,617 per day, or ¥ 48,519 over a 30-day month.

If Amazon GameLift didn’t offer Auto-Scaling, but instead required you to pay for servers that run continuously all month, then your instance fees would have been ¥ 10,781 per day (¥ 2.773 * 162 instances * 24 hours) or ¥ 323,430 over a 30-day month. With Auto-Scaling, On-Demand instances would have saved you ¥ 161,700 per month, a 50% reduction over servers that run continuously all month, and Spot instances would have saved you ¥ 274,911 per month, an 85% reduction over servers that run continuously all month.

Cost of continuously running servers ¥ 323,430  
Cost w/Autoscaling and On-Demand ¥ 161,730 50% savings over continuously running servers
Cost w/Autoscaling and Spot (estimated) ¥ 48,519 85% savings over continuously running servers

We'll assume that the total amount of monthly data transfer in the AWS China (Beijing) region from all of your game servers to your game clients is 49.82 terabytes per month. Based on standard Data Transfer rates in the AWS China (Beijing) region, your cost for 49.82 terabytes of data transfer is ¥ 46,482 per month.

Monthly Data Transfer
  Price   Total

49.82 TB

¥ 0.933 per GB

¥ 46,482

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