Amazon GameLift offers Previous Generation Instances for users who have optimized their applications around these instances and have yet to upgrade. Previous Generation Instances are still fully supported and retain the same features and functionality. Previous Generation Instances are available through the AWS CLI and Amazon GameLift API.


With Amazon GameLift Spot instance types you pay the Spot price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices. In the Amazon GameLift console, you can view three months of historical pricing and savings data for every instance type and region.

Instance Pricing: Linux | Windows

Looking for Windows Pricing?

Region: Beijing

Instance Type
vCPU Memory Hourly On-Demand *Monthly On-Demand w/ Autoscaling (365 hours)

r3.large

2

15 GiB

¥ 2.993

¥ 1092.445

r3.xlarge

4

30.5 GiB

¥ 5.934

¥ 2165.91

r3.2xlarge

8

61 GiB

¥ 11.817

¥ 4313.205

r3.4xlarge

16

122 GiB

¥ 23.58

¥ 8606.7

r3.8xlarge

32

244 GiB

¥ 47.11

¥ 17195.15

m3.medium

1

3.75 GiB

¥ 1.093

¥ 398.945

m3.large

2

7.5 GiB

¥ 2.134

¥ 778.91

m3.xlarge

4

15 GiB

¥ 4.217

¥ 1539.205

m3.2xlarge

8

30 GiB

¥ 8.382

¥ 3059.43

c3.large

2

3.75 GiB

¥ 1.317

¥ 480.705

c3.xlarge

4

7.5 GiB

¥ 2.583

¥ 942.795

c3.2xlarge

8

15 GiB

¥ 5.112

¥ 1865.88

c3.4xlarge

16

30 GiB

¥ 10.173

¥ 3713.145

c3.8xlarge

32

60 GiB

¥ 20.295

¥ 7407.675

 

Please refer to the Amazon GameLift Console to get Spot Instance prices.

Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games. See a pricing example


Looking for Linux Pricing?

Region: Beijing

Instance Type

vCPU

Memory

Hourly On-Demand

*Monthly On-Demand w/ Autoscaling (365 hours)

r3.large

2

15 GiB

¥ 3.917

¥ 1429.705

r3.xlarge

4

30.5 GiB

¥ 7.775

¥ 2837.875

r3.2xlarge

8

61 GiB

¥ 14.614

¥ 5334.11

r3.4xlarge

16

122 GiB

¥ 27.586

¥ 10068.89

r3.8xlarge

32

244 GiB

¥ 52.263

¥ 19075.995

m3.medium

1

3.75 GiB

¥ 1.231

¥ 449.315

m3.large

2

7.5 GiB

¥ 2.395

¥ 874.175

m3.xlarge

4

15 GiB

¥ 4.732

¥ 1727.18

m3.2xlarge

8

30 GiB

¥ 9.21

¥ 3361.65

c3.large

2

3.75 GiB

¥ 1.589

¥ 579.985

c3.xlarge

4

7.5 GiB

¥ 3.112

¥ 1135.88

c3.2xlarge

8

15 GiB

¥ 5.703

¥ 2081.595

c3.4xlarge

16

30 GiB

¥ 11.195

¥ 4086.175

c3.8xlarge

32

60 GiB

¥ 22.332

¥ 8151.18

Please refer to the Amazon GameLift Console to get Spot Instance prices.

 

Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games. See a pricing example.